Found 7 document(s)
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Virtual reality aims at interacting with a computer in a similar form to interacting with an object of the real world. This research presents a VR platform allowing the user (1) to interactively create physically-based m...
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Among the many physically-based modelling techniques, various have been designed in computer graphics for movement synthesis and animation. In this text, we present the main of them based more on the types of principles ...
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There are several types of dynamic systems. One speaks preferably on dynamic systems while at minimum two types of complexity appears in the behaviours: 1) when there are not only temporal evolution within a state (that ...
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Literally, an afferent channel is a channel that carries material or impulses to a centre. While an efferent channel conducts outward from a part or organ....
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The question of encoding movements such as those produced by human gestures may become central in the coming years, given the growing importance of movement data exchanges between heterogeneous systems and applications. ...
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The multisensorial and retroactive simulation technique of physical objects, applied to sound and animated images creation, was introduced by the ACROE in 1978. Consequently, two fundamental research axes concerning the ...
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Programming the motions of an autonomous planetary robot moving in an hostile and hazardous environment is a complex task which requires both the construction of nominal motion plans and the anticipation as far as possib...