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Showing 20 of 43 academic articles

Virtual Reality in Archaeology

Juan Antonio Barceló, Maurizio Forte, Donald H. Sanders • University of Michigan Press eBooks (2000)

This volume is an accompanying volume to CAA 98 volume (BAR S757). The papers were originally presented at the Festival of Virtual Reality in Archaeology which took place simultaneously to the twenty-sixth annual CAA conference in Barcelona...

OPENALEX DOI: https://doi.org/10.30861/9781841710471

Dribbling emotions and anxiety in women’s football: a scoping review

Elena-Andreea Trandafirescu, Vladimir Potop, Ilie Mihai, Julien Leonard Fleancu et al. • Pedagogy of Physical Culture and Sports (2024)

Background and Study Aim. Fear of failure, choking under pressure, financial disparities in income, and concerns related to body image and social pressure may intensify on-field challenges. These factors make the competitive environment par...

DOAJ Open Access (DOAJ) DOI: 10.15561/26649837.2024.0602

Representing and Visualizing Archaeology. The Contribution of Graphic Sciences to Research in Archaeology

Enrico Cicalò, Michele Valentino • img journal (2025)

This article discusses the role of images in archaeological disciplines and the contribution that graphic sciences can make to research in this subject area. In archaeology, and not only, ‘visualization’ differs significantly from the more ...

DOAJ Open Access (DOAJ) DOI: 10.6092/issn.2724-2463/18884

The strategy of digital scenic area planning from the perspective of intangible cultural heritage protection

Yue Zhang, Mingqing Han, Weiwei Chen • EURASIP Journal on Image and Video Processing (2018)

Abstract Intangible cultural heritage has the characteristics of regionality, uniqueness, and liveness. Its protection and inheritance are faced with many challenges, and can be resolved by integrating with the scenic areas. The constructio...

DOAJ Open Access (DOAJ) DOI: 10.1186/s13640-018-0366-7

Predictors of Behavioural Intention and the Mediating Effects of Hotel Virtual Reality Experience and Cognitive Absorption

Ryan Joseph CALINAO, Ryan GAMOSO • African Journal of Hospitality, Tourism and Leisure (2024)

The study explores the influence of vividness, content quality, and system quality in virtual reality (VR) experiences on guests’ behavioural intentions in the hotel industry in the National Capital Region. It specifically examines how thes...

DOAJ Open Access (DOAJ) DOI: https://doi.org/10.46222/ajhtl.19770720.534

Design Recommendations for Immersive Virtual Reality Application for English Learning: A Systematic Review

Jessica Rodrigues Esteves, Jorge C. S. Cardoso, Berenice Santos Gonçalves • Computers (2023)

The growing popularity of immersive virtual reality (iVR) technologies has opened up new possibilities for learning English. In the literature, it is possible to find several studies focused on the design, development, and evaluation of imm...

DOAJ Open Access (DOAJ) DOI: 10.3390/computers12110236

Digital health technologies and major depressive disorder

Roger S. McIntyre, Walter Greenleaf, Grzegorz W. Bulaj, Steven T. Taylor et al. • CNS Spectrums (2023)

There is an urgent need to improve the clinical management of major depressive disorder (MDD), which has become increasingly prevalent over the past two decades. Several gaps and challenges in the awareness, detection, treatment, and monito...

OPENALEX cc-by-nc DOI: https://doi.org/10.1017/s1092852923002225

Development and usability of VRainSUD’s cognitive training virtual reality platform for substance use disorders

Tânia Caetano, Maria Salomé Pinho, Hugo Freire, Dany Mota et al. • Scientific Reports (2025)

Abstract Cognitive deficits have been shown to increase the likelihood of relapse in individuals with substance use disorders (SUD). As such, cognitive training programs are important interventions for this population. In this study, we des...

DOAJ Open Access (DOAJ) DOI: 10.1038/s41598-025-00922-6

Early virtual reality adopters in Spain: sociodemographic profile and interest in the use of virtual reality as a learning tool

Roberto Sánchez-Cabrero, Óscar Costa-Román, Francisco Javier Pericacho-Gómez, Miguel Ángel Novillo-López et al. • Heliyon (2019)

This study describes the social and demographic profile of the first generation of users of marketed virtual reality (VR) viewers in Spain and, subsequently, it assesses the interest in its use as a learning tool. For that purpose, an onlin...

DOAJ Open Access (DOAJ) DOI: 10.1016/j.heliyon.2019.e01338

Immersive educational innovation: Stakeholder perceptions on metaverse-based vocabulary learning in Saudi Arabia

Abdullah Al Fraidan, Rahaf Alkuwaity • Computers in Human Behavior Reports (2026)

This study investigates the educational potential and implications of Metaverse technologies—including virtual reality (VR), augmented reality (AR), lifelogging, and mirror worlds—for vocabulary instruction in the Saudi educational context....

DOAJ Open Access (DOAJ) DOI: 10.1016/j.chbr.2026.101199